


All notable (see 'build-defining') passives are linked to a similarly themed Mastery slot on the grid. Scourge also brings a revamp to the game's intimidating-looking passive skill tree, adding a major new feature: masteries. There'll be bigger fights, remixed and more frequent boss fights, and some new rewards for players with builds min-maxed enough to tackle these challenges, which will reward players with some extremely powerful new unique items.Īnd oh, what builds they'll be. Scourge brings a whole bundle of extra tough 'Uber' challenges to the table, including optional ultra-hard versions of the Breach, Blight, Legion, Delirium and Delve leagues. Grinding Gear say this will halve the grind to reach the final round of endgame content.Įven though the grind is reduced, that's not to say there's less to do in the Atlas. There are now fewer map nodes to work your way across, split across four regions, down from the previous eight. Rather than being a major overhaul (that's coming in the next expansion), it feels like they're tightening it up and turbo-charging it a little. There'll be less skill points spent on reaching cool perks and more on notably upgrading your character.Īs seems typical with the last few expansions, Grinding Gear Games have once more reworked the Atlas, the dimension-hopping adventure players go on after completing the main story. (Image credit: Grinding Gear Games) Interdimensional travel: abridged edition
