

- FALLOUT 4 SEND COMPANION TO ANOTHER SETTLEMENT INSTALL
- FALLOUT 4 SEND COMPANION TO ANOTHER SETTLEMENT MOD
FALLOUT 4 SEND COMPANION TO ANOTHER SETTLEMENT MOD
The biggest achievement of this mod in my opinion is that the custom settlement works like a real settlement, where you can send workers and companions, trade, etc.
FALLOUT 4 SEND COMPANION TO ANOTHER SETTLEMENT INSTALL
Install the esp mod as usual, and put the LexOverpass.txt in your Fallout 4 root folder (with Fallout4.exe).Īlternatively, if you do not want to download the text file, just run the following commands instead of "bat LexOverpass": Not that the game still will call it Murkwater. Fast travel to there, or walk, and start building your settlement.The workshop and map marker for Murwater will be transfered to Lexington Overpass (just south of Lexington appartments).Stand where you want your workbench, and type in the console: "bat Vault111". For Lexington: Make sure LexOverpass.txt is in your Fallout 4 install folder (with Fallout4.exe), and type in the console, while nothing is selected:įor Vault 111: Make sure Vault111.txt is in your Fallout 4 folder, and go inside Vault 111.If you have trouble getting things to work, try to deactivate the mod for this step, and activate it when you can build at Murkwater The workshop will not work at that point, but its normal). Clear Murkwater Construction site (kill the boss and all enemies.To activate the custom settlement, you will need to:

It will thus not be compatible with other mods that replace the same area, or the overpass area itself. In order to get the settler to work, this settlement replaces Murkwater Construction Site. There is also an optional file to get rid of the dirt all around Vault 111, credit to Ryanc229. DO NOT ACTIVATE THIS MOD BEFORE GETTING OUT OF THE VAULT. The cryo vault we all know and love, now a settlement! Works fine, allowing you to have merchants, settlers, companions, etc. The settlement covers a large portion of all branches, but not the ground (to avoid problems with Lexington) There is an elevator already present on one of the branch, and another, larger access through a collapse billboard. Lexington overpass is a 4 stories junction, with natural ramps to reach everywhere already in place.

This mod adds a new very large settlement at Lexington overpass, one one the coolest settlement area in my opinion, and a style lacking from the base game. It may cause unintended glitches or bugs, so backup your saves. Please, understand that this mod is intended as a personal modification. When i tried the now well known method to create custom settlements by placing a workshop (placeatme c1aeb), i was disappointed by the lack of some features, namely merchants, settlers, companions, trade routes, etc.
